![]() ![]() The tool ships with the latest released AMD DXR/DirectX® 12 driver at the time of the tool’s release, and it would use that driver if –offline is specified. You can now compile DXR and DirectX® 12 shaders and pipelines on machines that do not have an installed AMD card or driver by adding the –offline command line switch to your RGA command.DirectX® 12 mode: you can now extract AMDIL disassembly for DirectX® 12 compute and graphics shaders.Added support for gfx1034 as a target in Vulkan®, DirectX® 12, DXR, DirectX® 11, OpenCL™and OpenGL modes.OpenCL™ mode now uses an updated version of AMD’s LLVM-based Lightning Compiler.Updates to Vulkan and OpenGL® backend components.Support in this mode was limited to VS, PS and CS. DirectX®11 mode (-s dx11) is now an offline mode and works regardless of the installed driver.Right-click on any ISA disassembly line -> Go to next maximum VGPR pressure line (Ctrl+F4).Edit -> Go to next maximum VGPR pressure line (Ctrl+F4), or:.After successfully compiling your shader, use: Jump to areas in your shaders and kernels which have maximum VGPR pressure using the RGA GUI application.The UI shows the allocation and usage of VGPRs for each instruction, and hints on how many VGPRs need to be reduced to reduce the allocation. VGPR pressure GUI: the UI now visualizes VGPR pressure in the disassembly view at the instruction level, allowing you to spot areas in your code that have the highest VGPR pressure and helping you identify where to focus your optimization.Compile and analyze shaders and kernels for the RDNA3™ architecture (gfx1100), even without a physical RDNA3™ card installed on your system.
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